WebJust making sure. I made sure, this bug is not already known or reported. I believe, that this bug is fixable. Reproduction [10:43:26] [Craft Scheduler Thread - 335 - DecentHolograms/ERROR]: Thread Craft Scheduler Thread - 335 - DecentHolograms failed main thread check: Chunk getEntities call
Exception. Async get entities · Issue #475 · filoghost ... - Github
WebJun 22, 2024 · Asynchronous Chunk getEntities call! console error on 1.17 · Issue #33 · GallowsDove/FoxyMachines · GitHub GallowsDove / FoxyMachines Public generated … WebWhen loading chunks, the entities in those chunks are not loaded anymore! I'm using World#loadChunk or Chunk#load to load unloaded/inactive chunks. It returns 'true'... so … little bird crochet pattern free
Spigot 1.17 - java.lang.IllegalStateException: …
WebJul 31, 2016 · 1. Under the hood, the getNearbyEntities () method from org.bukkit.entity.Entity loops through all relevant chunks, so I would assume doing that is faster than looping through every entity in the world. Unfortunately, the NMS getEntities method (and even some methods it calls) that getNearbyEntities uses internally requires … WebmarkAndNotifyBlock (BlockPos p_241211_1_, Chunk chunk, BlockState blockstate, BlockState p_241211_2_, int p_241211_3_, int p_241211_4_) boolean. ... public List getEntities (@Nullable Entity p_175674_1_ ... this is safe to call with any value. The setter will verify the input value is larger then the current setting. WebNov 29, 2013 · Ask lazer. Jks, here's a legit answer down below. You can either spawn an entity, call .getNearbyEntities on it, and then remove it (I recommend using a falling block as this entity, as it's a bit harder to see than, say, a creeper, but it's still not the best way), or you can (if you just want players) loop through all the online players and ... little bird crew